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Living axe for Alien Orifice (Swords & Wizardry WhiteBox Rules)

June 23, 2013

A monster that’s also a kind of magic item for Alien Orifice, inspired by (i.e., ripped off from) the crazy/beautiful Dan Dare stories in the early progs of 2000AD. Here’s the living axe in action. Click on the pic to see Massimo Belardinelli’s art in all its grotesque glory.


Living Axe
Armour Class: 6 [13]
Hit Dice: 2
Attacks: Bite
Special: None
Move: 6
HDE/XP: 2/30

It is not known whether the so-called living axe is a product of the natural processes of extraterrestrial evolution or an artificial lifeform spawned in some alien wizard’s vat. The creature resembles a bizarre battleaxe made of organic flesh, with two beady eyes on stalks, a sharp “blade” for a snout, and a narrow mouth full of wickedly sharp teeth. Locomotion is achieved by means of six strong, supple tentacles around its “handle”. The axe’s intelligence is about equal to a dog’s, and it can be trained to perform simple tasks – guarding a location, coming when called, etc.

A character who wishes to wield the living axe must first subdue it. Once the axe has been tamed, it wraps its tentacles around its wielder’s forearm, so (short of severing the arm) he or she cannot be disarmed in melee combat. The axe twists and strikes like a serpent when attacking, granting a bonus of +1 to hit. It does 1d6 damage in campaigns using the WhiteBox Rules (as Alien Orifice does). For games using the Core or Complete Rules, I suggest 1d8 or even 2d4 damage.

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