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D100 Jorune: Isho (3) – Ouch! Dyshas of Desti and Du

September 2, 2012

Continued from here.

Time for some dyshas from two colour groups. Most of these are good for hurting people.

DYSHAS OF DESTI: THE RED HARBINGER

These violent dyshas take the form of red bolts, like crimson lightning.

LIGHTNING BLAST
Difficulty: Easy    IP: 10    Range: 40 metres    Duration: Instantaneous
Description: This most basic and least subtle of dyshas inflicts 1D4 points of damage, burning and blistering the victim. It may be bundled for range or effect.

STIFF
Difficulty: Average    IP: 15    Range: 30 metres    Duration: Instantaneous
Description: This bolt causes the target’s limbs to jerk into a fully extended, “starfish”-like pose. On a failed Effort roll, the victim drops anything he or she is holding. On a failed Agility roll, the victim falls over. Stiff may be bundled for range.

FROST BOLT
Difficulty: Difficult    IP: 20    Range: 20 metres    Duration: Instantaneous
Description: This dysha is a bolt of intense cold, causing 1D6 points of damage to its target if it hits. It may be bundled for range or effect.

LIGHTNING STRIKE
Difficulty: Difficult    IP: 40    Range: 20 metres    Duration: Instantaneous
Description: This fiery bolt inflicts 2D6 points of damage and may cause knockback. (Knockback rules are on page 197 of the BRP “Big Gold Book”.)

EXAMPLE: Deena Hoglorf, a boccord soldier-turned-adventurer, is exploring some ruins when a weird evid (shanthic crystal construct) pops up and blasts her with a Lightning Strike for 10 points of damage. Fortunately, her armour absorbs 4 points, so she suffers “only” 6 points of damage, not enough to inflict a major wound. However, she must roll on the resistance table versus the full 10 points to avoid being knocked back. Deena’s SIZ is 17, giving her an 85% chance to succeed. The dice come up 93, and Deena reels back 2 metres from the force of the dysha. She must make an Agility roll to stay on her feet. She fails and falls prone. The evid advances…

PENETRATION BOLT
Difficulty: Coprate    IP: 50    Range: 10 metres    Duration: Instantaneous
Description: This bolt inflicts the same damage as Lightning Blast (1D4 per bundle) but ignores armour worn by the target.

DYSHAS OF DU: THE ILLUMINATOR

These dyshas are amber orbs that emit light and/or heat.

FLINGERS
Difficulty: Easy    IP: 10    Range: 40 metres    Duration: Instantaneous
Description: This dysha creates five tiny orbs. Each orb inflicts 1 point of damage. All the orbs may be aimed at a single target, or they can be cast in different directions at up to five targets. All targets must be in the caster’s field of view. A separate attack roll is made for each target (not necessarily each orb). Flingers may not be bundled.

ORB OF LIGHT
Difficulty: Easy    IP: 1    Range: 40 metres    Duration: Special
Description: An Orb of Light may be brightly radiant or dimly glowing, as the caster prefers. A bright orb gives off light equal to a torch and lasts for about an hour, while the dimmer version is equivalent to a candle and lasts for a whole day if required. The orb can be unwoven at any time by its creator. It remains in one place unless the caster moves it, which requires two hands.

QUANTUM
Difficulty: Average    IP: 5    Range: 30 metres    Duration: Instantaneous
Description: An orb that radiates heat. It can burn a victim for 1D4 points of damage. As its name suggests, Quantum cannot be bundled.

CAST ENERGY
Difficulty:
 Difficult    IP: 10    Range: 20 metres    Duration: Instantaneous
Description: An orb of heat, similar to Quantum but more intense. It inflicts 1D6 points of damage and may be bundled.

CRATER
Difficulty:
 Coprate    IP: 30    Range: 10 metres    Duration: Instantaneous
Description: When it reaches its target, this orb explodes in a blast of heat and force. Base damage is 2D4, but Crater may be bundled for range or effect. Full damage is inflicted on anyone within 1 metre. Those nearby may also be affected. Subtract one die of damage for every metre’s distance from the explosion. The damage inflicted by Crater may also cause knockback.

EXAMPLE: The caji Sune Latay uses 30 isho points to launch Crater at five crugar bravos ten metres away, aiming it at the middle one. The orb explodes, causing 2D4 hit points of damage to the targeted crugar. The Sholari rules that two other crugar are just over a metre away, so they take 1D4 points of damage each. The remaining pair are more than two metres away, so they are unaffected.

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