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Tinker, Tailor, Soldier, Shast: Occupations for D100 Jorune

March 25, 2012

Here are my draft versions of occupations for characters in D100 Jorune. Remember, characters get EDU x 20 points to spend on any of the skills listed for their occupation. I’m still swithering about the characteristic requirements, which are taken more or less straight from Skyrealms of Jorune’s third edition. Some clearly make sense (iscin need high EDU, for example); others perhaps not so much. Comments from interested parties are, as ever, welcome.

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BEASTER
Description: Stalker, captor, and tamer of wild animals.
Requirements: Minimum STR 12, DEX 12, COL 10.
Skills: Bargain, First Aid, Gaming, Hide, Knowledge (Creature Care, Outland, Weather), Melee Weapon (Sword), Ride/Wrangle (Bochigon, Horse, Talmaron, Tarro, Thombo), Track.

CAJI
Description: Isho scholar and practitioner of dyshas.
Requirements: Muadra only. Minimum INT 10, DEX 10, COL 14, ISH 14.
Skills: Aim Dysha, Caji Entropy, Dysha (up to six), Estimate Isho, Etiquette (Caji), Knowledge (Bureaucracy), Melee or Missile Weapon (any one), Science (Astronomy, Isho Weather, Mathematics), Stabilise Warp, Tra-Sense.
Special: A caji character gains +1D3 COL and +3D6 ISH.

CONDRIJ
Description: Sword for hire.
Requirements: Minimum STR 13, CON 12, DEX 11.
Skills: Bargain, Brawl, Climb, Command, Dodge, Energy Pistol, Etiquette (Military), First Aid, Gaming, Hide, Interaction (Corastin), Jump, Melee or Missile Weapon (up to two), Pilot (Boat), Spot, Stealth, Swim, Throw.

DYTE
Description:
Muadra street punk.
Requirements: Muadra only. Minimum COL 10, ISH 11.
Skills: Aim Dysha, Dysha (Frost Bolt, Lightning Blast), Etiquette (Caji), Fast Talk, Hide, Knowledge (Current Events), Melee Weapon (Knife), Research (Streetwise).
Special: A dyte character gains +2D6 ISH.

ENTRIS
Description: Translator and/or interpreter, schooled in languages and diplomacy.
Requirements: Minimum INT 10, EDU 10.
Skills: Interaction (up to six, Thriddle first), Knowledge (Bureaucracy, Current Events, Geography, History), Language (Entren and up to six others, Triddis first), Literacy (Entren and up to six others, Triddis first), Perform (Orate), Persuade, Research (Library Use).

EX-ARMY
Description: Former soldier in Burdoth’s armed forces.
Requirements: Minimum STR 12, CON 12, DEX 10.
Skills: Brawl, Command, Craft (Cooking), Energy Pistol, Energy Rifle, Etiquette (Military), First Aid, Hide, Knowledge (Outland), Language (Entren), Melee Weapon (Knife, Polearm, Spear, Sword), Missile Weapon (Bow, Crossbow), Ride/Wrangle (Bochigon, Talmaron, Thombo), Shield, Stealth, Swim, Track.
Special: Caji Infantry (muadra only, minimum COL 13, must have Ebba, Gobey and Launtra colour groups) gain +3D6 ISH and Aim Dysha and Dysha (up to five) as occupational skills.

EX-MILITIA
Description: Former territorial soldier.
Requirements: Minimum STR 10, CON 10, DEX 10.
Skills: Brawl, Command, Craft (Cooking), First Aid, Hide, Knowledge (Outland), Language (Entren), Melee Weapon (Knife, Polearm, Spear, Sword), Ride/Wrangle (Bochigon, Talmaron, Thombo), Shield, Stealth, Track.

GITHERIN
Description: Thief, licensed or otherwise.
Requirements: Minimum DEX 12.
Skills: Climb, Dodge, Fast Talk, Fine Manipulation, Hide, Jump, Knowledge (Current Events, Earth-tec, Yordig), Listen, Melee Weapon (Knife), Research (Streetwise), Sleight of Hand, Spot, Stealth, Swim, Throw.

GLOUNDAN SHADOW WARRIOR
Description: Commando-style soldier from the deep forest.
Requirements: Human only. Minimum STR 13, CON 11, DEX 12.
Skills: Brawl, Command, Dodge, Etiquette (Military), Hide, Knowledge (Outland), Martial Arts (Sis-naun), Melee Weapon (any one), Missile Weapon (Sis-ganj), Perform (Whistle), Ride/Wrangle (Thombo), Spot, Stealth, Track.

ISCIN (CLASSICAL)
Description: Academic researcher, at home in the library.
Requirements: Minimum INT 14, EDU 15.
Skills: Interaction (Thriddle), Jump, Knowledge (Bio-tec, Bureaucracy, Earth-tec, Geography, History, Linguistics, Literature, Philosophy), Language (up to two), Literacy (same as Languages), Persuade, Research (Library Use), Science (Astronomy, Biology, Geology, Isho Weather, Mathematics, Physics).

ISCIN (OUTLAND)
Description: Academic researcher, out in the field.
Requirements: Minimum CON 13, INT 14, EDU 14.
Skills: Climb, Dodge, Interaction (any one), Jump, Knowledge (Bio-tec, Earth-tec, Geography, History, Linguistics, Literature, Outland, Philosophy), Language (same as Interaction), Literacy (same as Interaction), Persuade, Research (Library Use), Science (Astronomy, Biology, Geology, Isho Weather, Mathematics, Physics), Swim, Throw.

JER
Description:
Trinnu jungle runner.
Requirements: Minimum STR 13, DEX 13, INT 13.
Skills: Brawl, Climb, Craft (Cooking), Etiquette (Caji), First Aid, Hide, Interaction (Muadra), Knowledge (Geography, Limilates, Outland, Weather), Language (Cleash), Melee Weapon (Sword), Missile Weapon (Crossbow), Stealth, Track.

LEARSIS
Description: Healer.
Requirements: Minimum INT 12, EDU 12.
Skills: First Aid, Interaction (Boccord, Bronth, Cygra, Human, Muadra, Woffen), Knowledge (Earth-tec, Limilates), Medicine, Research (Library Use), Science (Biology).
Special: Muadra can add Dysha (Healer) as an occupational skill. They must have the Launtra colour group.

MERCHANT
Description: Trader.
Requirements: Minimum INT 10.
Skills: Bargain, Fast Talk, Interaction (Thivin and up to two others), Knowledge (Bureaucracy, Current Events), Language (any one), Listen, Melee Weapon (Knife), Science (Mathematics), Spot.

QUERRID
Description: Professional information gatherer.
Requirements: Minimum EDU 10.
Skills: Bargain, Craft (Crystal Cutting), Fast Talk, Interaction (Shantha, Thriddle), Knowledge (Earth-tec, Limilates, Outland, Weather), Language (Shanthic, Triddis), Melee Weapon (any one), Research (Library Use).

SAILOR
Description: Toiler on the sea.
Requirements: None.
Skills: Climb, Craft (Boat Building), Interaction (Acubon, Salu), Knowledge (Geography, Seamanship), Language (Thowtis and up to two others), Melee Weapon (Knife), Navigate, Perform (Recite), Pilot (Boat), Swim.

SHAST
Description: Innkeeper and/or bartender.
Requirements: Minimum INT 10.
Skills: Etiquette (Military), Fast Talk, Gaming, Interaction (Boccord, Bronth, Crugar, Cygra, Human, Muadra, Woffen), Knowledge (Current Events, Philosophy), Language (Thowtis and any one other), Melee Weapon (Club), Research (Streetwise).

SHERJA
Description:
Gladiatorial thike fighter.
Requirements: Minimum STR 13, CON 13, DEX 13.
Skills: Brawl, Climb, Dodge, Fast Talk, Grapple, Jump, Research (Streetwise), Swim, Throw.

THOMBOC
Description:
Specialist in thombo herding and management.
Requirements: None.
Skills: Brawl, Craft (Cooking), Gaming, Knowledge (Creature Care), Melee or Missile Weapon (Knife and any one other), Ride/Wrangle (Bochigon, Horse, Thombo).

YIORDEH
Description: Private investigator.
Requirements: Minimum INT 13.
Skills: Brawl, Fast Talk, Fine Manipulation, Gaming, Hide, Insight, Knowledge (Bureaucracy, Current Events, Yordig), Melee Weapon (Knife, Sword), Research (Library Use, Streetwise).

YORD
Description: Police officer/security guard.
Requirements: Minimum STR 13, DEX 12.
Skills: Brawl, Hide, Interaction (Human), Knowledge (Bureaucracy, Current Events, Yordig), Melee Weapon (Knife, Polearm, Sword).

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I know nobody likes reading skill descriptions (I don’t) but I suppose at some point I’d better post descriptions of the Jorune-specific skills at least. I’m still tinkering with my isho rules, but hopefully I’ll have something to post soonish.

Meanwhile, at the risk of blowing my own tenter-shine (oo-er, missus!), I should just mention Shambo in the Shenters, the Facebook group I set up way back at the dawn of time when I still actually quite liked Facebook. It’s a place where Jorune fans can gather and engage in banter and (good natured) argy-bargy about the game and its setting. Click on the image below to be transported thither.

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