Stonehell on the Borderlands
January 15, 2012
I’ve mentioned it in passing. It’s what I’m running. The recipe is simplicity itself (serves 3+):
1. Take one Dungeon Module B2: The Keep on the Borderlands. Remove the ravine containing the Caves of Chaos, using a sharp knife. (A metaphorical one is ideal.)
2. Take one Stonehell Dungeon. Stuff the box canyon containing the dungeon into the space vacated on the Borderlands map by the Caves of Chaos. It should fit snugly.
3. Bake in an oven (again, metaphorical is best) set to your favourite edition or retro-clone.
4. Serve with a garnish of rumours, random headgear, etc.
Enjoy!
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Sounds like a great recipe to me!
Cheers! There are some nice correspondences, like the spying priests in B2 and the evil acolytes in Stonehell. It works like a charm.
It is great, even though I have not worked out how to stop dying.
Ah well, try to think of it less as losing a character and more as gaining a stylish new hat.
I put stonehell to the west of the Keep in my last campaign. Just a short journey, about few hours on foot.
It’s a four-hour hike in my own campaign world. Just long enough to merit a possible wandering monster in the wilderness, but not so far as to make a hasty retreat back to civilization an impossibility when things go pear-shaped.
This idea is very attractive to me. I’m thinking about inserting Stonehell into the place on the map for CAVE OF THE UNKNOWN, so it would exist in addition to the CAVES OF CHAOS (but be harder to find).
Ah yes, the Cave of the Unknown. I can’t really say anything about that here for fear of my players reading it, but see Stonehell Dungeon page 58 (paragraphs 2 and 3) for my answer.
Interesting, thanks for the pointer.